For escape rooms

Escape room marketing that reaches every player, not just the booker

SpiniX is a post-visit guest engagement platform for escape rooms: a QR prize wheel, a Google review ask and an Apple or Google Wallet pass, all run from one QR code at the exit.

Most escape rooms end each game with one email address, the person who booked. SpiniX puts a branded prize wheel on a QR code at the exit. Every player spins on their own phone, leaves an email, sees your Google review link once the prize is safe, and gets a return offer in their wallet.

✓ No hardware, no app ✓ Setup in an afternoon ✓ 30-day money-back guarantee

Written by Adam Palicz, SpiniX founder. Updated 5 September 2026. Numbers are SpiniX platform data with definitions in the footnotes.

40%
of guests opt in to marketing [1]
50%+
tap the review link at top venues [2]
2.9x
more return visits with a wallet pass [3]
877
contacts in one month at one escape room [4]

One booking, one email, five strangers walking out the door

A team of six books a room. Your booking system stores one email: the booker's. The other five walk out with the best hour of their week and no way for you to reach them again.

The review ask, if it happens, is a line from the game master at the door. A team of six leaves one review at most, and usually none, because nobody wants to type on the pavement.

SpiniX moves the ask from the group to each player, and from "please review us" to "spin for a prize". The prize is the reason to scan. The email, the review link and the wallet pass follow on their own.

How it works at escape rooms

  1. 1

    The game master points at the QR code at the debrief

    Right after the team photo: "Scan this, everyone gets a prize." Each player scans on their own phone. No waiver to sign, no app to install, and the game master moves on to the next group.

  2. 2

    Each player spins and wins something real

    The wheel carries your logo, your prizes and your odds. The guest enters an email to receive the prize as an Apple or Google Wallet pass. Across all venues, 40% tick the box to hear from you again.

  3. 3

    The review ask lands at the peak, the offer lives in the wallet

    With the prize secured, SpiniX shows your Google review link, with no condition attached. Weeks later the wallet pass reminds the player of the offer. Guests holding a pass come back 2.9x as often as guests without one.

The prize set we recommend for escape rooms

Concrete prizes beat percentage discounts, and escape rooms have cheap concrete prizes nobody else can offer. Start with these five and keep a rare star prize on the wheel.

  • Three free hints on your next game

    Costs nothing, and a competitive team will argue about it in the car. Also the one prize that only makes sense if they come back.

  • Free team photo print

    You take the photo anyway. A printed copy at the front desk turns the prize into a reason to walk past your booking screen.

  • 10 extra minutes on your next room

    The most-drawn prize at Szabadulószoba Győr (40% of spins). Zero cash cost, strong rebooking pull for teams that just failed a room.

  • One free player on your next booking

    A team of five books, the sixth plays free. The prize is worth one seat only when the whole team returns.

  • A free game for the team (star prize, 1 to 2%)

    Give the wheel a reason to be spun. Set it to 1 or 2% and it costs you one free game a month at most.

Why concrete prizes: in our data, guests who win a concrete item tap the Google review link 30 to 39% of the time; guests who win a percentage discount, 8 to 9%. The escape rooms on SpiniX that run discount wheels sit at 8 to 15%. Gamerland, a gaming venue whose wheel mixes hours of arcade, PC and VR play with a small buffet discount, sits at 52% (89 spins).

What changes for your escape room

877

new contacts in one month at AROOM, an escape room company in Hungary (February 2026)

Every player becomes a contact

Six players, six emails, not one. AROOM collected 2,718 guest contacts in seven months from a QR code at the exit. A typical venue on SpiniX adds 26 contacts a month; escape rooms with a game-master script add far more.

50%+

of guests tap the review link at the best venues on SpiniX; the median venue sees 15%

More Google reviews, asked when they are happiest

The link appears on the player's own phone in the minute after the win, not in an email two days later. It is shown to every guest with no incentive attached, which keeps you inside Google's review policy.

2.9x

return rate for guests with a wallet pass vs guests without (21.5% vs 7.5%, n = 8,109)

Teams come back

The return offer sits in Apple or Google Wallet next to their boarding passes, and the pass can nudge them before it expires. No punch card to lose, no app to keep installed.

How it compares with what escape rooms use today

Most escape rooms today rely on a review QR stand at the door and the email list inside their booking software. Here is what each one gives you.

What you get Review QR stand Booking-system email list SpiniX
Contacts per team of six None One, the booker Up to six, one per phone
When the review is asked At the door, unprompted In a follow-up email, if at all On the player's phone right after the prize
Reason to scan None Not applicable A guaranteed prize
Return offer None A discount code in an email A pass in Apple or Google Wallet with reminders
Hardware or integration A stand Already there One printed QR code, no integration
Cost One-off Included in booking fees From $79 a month

Already using Buzzshot for team photos? SpiniX runs next to it: keep the photo workflow, add the wheel at the debrief. All comparisons →

Pricing for escape rooms

At $79 a month, one extra four-player booking a month (about $120 at typical prices of $30 a player) more than pays for the Starter plan. Everything after that is margin.

Starter

$79/month

1 location, 500 spins a month

Growth

$149/month

3 locations, 2,500 spins a month

Venues

$299/month

10 locations, unlimited spins

Prices in USD; EUR and GBP plans on the pricing page. Yearly billing is 10 months for the price of 12. Every plan includes the prize wheel, Apple and Google Wallet passes, the review ask, email reminders and CSV export. 30-day money-back guarantee, cancel any time.

Compare plans and start →

Escape rooms ask us

Is it allowed to offer a prize for a Google review?

No, and SpiniX never does. Google's review policy bans incentives for reviews. On SpiniX the prize is for the spin, it is delivered before the review link appears, and the link is shown to every guest with no condition attached, whatever their rating. That keeps you clear of both incentivised reviews and review gating.

Does every player really scan, or only the booker?

Every player who is asked. The game master says one line at the debrief and each guest scans on their own phone; each spin is one person, not one booking. AROOM recorded 3,089 spins in seven months from six rooms.

Which prizes work best for an escape room?

Concrete ones that only pay out on a return visit: free hints, extra minutes, a free player on the next booking, a photo print. Percentage discounts on a next game get the fewest review clicks in our data (8 to 15% at escape rooms versus 30 to 39% platform-wide for concrete prizes, and 52% at Gamerland).

How long does setup take?

An afternoon. Create the wheel in the dashboard, print the QR code (we supply the PDF), paste your Google review link, and brief the game masters with the one-line script. No hardware, no app, no developer.

Does it work with my booking software?

It does not need to. SpiniX runs from a QR code and a mobile browser and does not touch Bookeo, Resova, Xola or your waiver system. Contacts export as CSV whenever you want them in your booking or email tool.

What does it cost for a venue with several rooms?

Plans are per location, not per room. Starter is $79 a month for one location and 500 spins; Growth is $149 for three locations and 2,500 spins; Venues is $299 for ten locations and unlimited spins. Yearly billing is 10 months for the price of 12, and every plan has a 30-day money-back guarantee.

How do I get more Google reviews for my escape room?

Ask every player, not just the booker, at the debrief while the win is still fresh, on their own phone, with the prize already in hand. SpiniX shows your Google review link to each player after the spin with no condition attached; the median venue on the platform sees 15% of guests tap it, the best venues 52 to 63%.

How do I build an email list for my escape room?

Collect the address at the exit, one per player, in exchange for a prize rather than a newsletter promise. The wheel needs an email to deliver the prize, so nearly every player gives one, and 40% also tick the marketing opt-in. AROOM built a list of 2,718 contacts in seven months this way.

Your guests just had the best hour of their week. Ask them now.

One QR code at the exit. Every player spins, leaves an email, sees the review link and carries your return offer in their wallet.

Start with SpiniX →

From $79 a month · 30-day money-back guarantee

Where the numbers come from

  1. 40% of guests opt in to marketing: Guests who ticked the marketing opt-in after spinning: 3,843 of 9,519 spins across all venues, May 2025 to August 2026. Median venue 42%.
  2. 50%+ tap the review link at top venues: Share of spins where the guest tapped the Google review link. Top venues with 50+ spins: 52 to 63%. Median venue 15%.
  3. 2.9x more return visits with a wallet pass: Guests with an Apple or Google Wallet pass were active again on a later day 21.5% of the time, guests without a pass 7.5% (n = 8,109 guests). A correlation, not a controlled test.
  4. 877 contacts in one month at one escape room: Distinct guest emails collected at AROOM, an escape room company in Hungary, in February 2026 (921 spins that month).

Source: SpiniX platform data, May 2025 to August 2026, test and demo accounts excluded. Full definitions on the results page.